An enormous Ship Maintenance Bay of 1,600,000 m3. ![]() A negligible general cargo hold of 4,000 m3.The fastest velocity of the group, started at a base 80 m/s).The same size cargo hold as the Providence, starting at a base of 435,000 m3 and a max of 1,127,015 m3.A velocity starting at a base of 65 m/s.A cargo hold starting at a base of 440,000 m3 and a max of 1,139,969 m3.The slowest velocity of the group, started at a base 60 m/s.The largest cargo hold of the group, starting at a base of 465,000 m3 and a max of 1,204,741 m3.Second most agile and second highest EHP.A velocity starting at a base of 70 m/s.A cargo hold starting at a base of 435,000 m3 and a max of 1,127,015 m3.Since you must train the freighter skill to at least level one, the base capacity of the ship is only used to calculate the actual capacity. The ORE freighter is specialized in carrying assembled ships, and is used widely for transporting incursion ships through high security space.Īll freighters get 5% bonuses to cargo capacity (or ship maintenance bay in the case of the Bowhead) and velocity per level of the faction's freighter skill ( Amarr Freighter, Gallente Freighter, etc.). ![]() Freighters are very tough, but they are definitely not immune to suicide ganking - organized and prepared groups of gankers can and do kill freighters. They align and warp too slowly to be safely used in lowsec or nullsec. The four general freighters are good for carrying very large amounts of cargo in high security space. A freighter pilot's only other way of enhancing their ship's performance is via implants or drugs.įreighters are subject to certain restrictions: Assembled (secure) containers cannot be put in a freighter's cargo hold, so that pilots can't use containers to increase freighters' cargo capacity. Freighters have no high, mid, or rig slots but they do have three low slots, with restrictive CPU and Powergrid to limit the available modules with a role bonus to Reinforced Bulkheads. Freighters can often be spotted on New Eden's major highsec trade routes, while Jump Freighters are used to transport cargo out to null- and lowsec. You can write them here.Freighters are cargo ships with vast cargo holds. No sub-article about Iteron Mark V roles or piloting tactics. Prior to undocking, consider how many cheap Catalysts it would take to destroy your ship based on your EHP.įurther information about additional or recommended skills to pilot Iteron Mark V for a specific or its common role(s) can be written here. Remember what a 60ish mil ISK Tornado or Talos can do to one of these ships. ![]() Hauling high value cargo to trade hubs like Jita or 0.5 choke-point systems like Niarja is not recommended. This change made it much more vulnerable than it had been in the past. Īdditionally, Odyssey 1.1 removed a mid slot that had been used for shield tanking and removed quite a bit of armor and hull from the ship - shields 540(+71) / armor 650(-718) / hull 970(-515). However, the Ody-1.1 industrial rebalance gave the Bestower the highest potential cargo, the Mammoth, the fastest travel time, the Tayra a launcher and highest base cargohold and made the Iteron Mark V average all-around due to the conversion of the Iteron Mark 2/3/4 into specialized ships for minerals, planetary commodities and ore. With the Odyssey 1.0 expansion, the Iteron Mark V ( Itty) was the largest T1 hauler available.
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